Welcome to the JapaNeuch Festival website!
>>> At Neuchâtel’s Littoral skating rinks, June 29 and 30, 2024 <<<
The 2nd JapaNeuch Festival kicks off in :
Following the success of the first edition, we are delighted to announce that the second edition of JapaNeuch Festival, our event dedicated to the exploration of Japanese culture, manga, pop culture and video games, is now in preparation. We’re putting together a diverse and captivating program for all lovers of Japanese culture, with a wide range of events, concerts, workshops and stands.
Immerse yourself in the captivating world of Japan, explore its traditions through martial arts, the world of video games, manga and anime, and revel in the delights of Japanese gastronomy.
We organized a range of activities for all age groups, including meetings with artists, cosplay contests, lectures and enriching workshops.
For more information, visit our website and social networks. Don’t forget to book your tickets now. We look forward to seeing you there to celebrate the geek universe and Japanese culture.
We look forward to seeing you at the JapaNeuch Festival.
Latest news :
The manga phenomenon started in the 80’s with the arrival of anime, i.e. Japanese cartoons based on manga.
Between 2000 and 2010, sales increased sixfold. In 2019 they jumped again by almost 15% to reach one in two sales in 2021 across all comic book segments. Currently, the manga segment is the largest comic book segment for all age groups.
From being a marginal phenomenon, Pop-Culture has become, over the years, a must. It feeds on all kinds of references that it draws from the musical scene, from the big screen as well as from the small one, as well as from any other artistic work. To find someone who does not have any reference to Pop-Culture is almost impossible.
The very definition of popular culture is in its name, whether through simple references, derivative products or unifying works, Pop-Culture is everywhere in our daily lives.
Video games concern 34% of the Swiss population, whose players, with a median age of 34, play an average of 11 hours per week, with a relative parity since 46% of the players are women.
The video game, which in the 90s was solitary, has become over time and technological advances an increasingly social activity with games in co-op, network, streaming, which has developed extremely in recent years.
Today, the video game industry alone accounts for nearly half of the entertainment market, ahead of music and film.
Between tradition and modernity, Japanese culture never ceases to fascinate. This unique aspect ensures the originality of this country from which manga, many video games and a large number of innovations originate, Japan and its 125,000,000 inhabitants fascinate and make people dream. This is why we wanted to increase the cultural scope of the Festival by also highlighting this culture that is more than a thousand years old.